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Mono thunder soccer spirits tier list3/25/2023 ![]() ![]() I won't recommend putting them in a mono-thunder shell. Shu or Baltheon are better in a PvE or Colosseum-focused build, which means ardor or dark teams. Legends are the deciding factor for your team composition, for certain legends can only unleash their full potential in a team that's built around them. It depends on your rank 30 legendary, really. So you might want to consider jumping aboard the thunder ship. That sounds overpowered, and it probably is overpowered. If you can bring the fight to the thunder backline, you have a good shot at winning. In a normal thunder team, you'll get friendship on your striker and mid players, rival and affection for your wing players, and a hilarious number of nemesis chains when you get a mirror match.Īnd for all these strengths, their only weakness is a weak backline. The exception to this rule is Raklet, who has meh slots for a GK, but then again she's been getting stronger as time goes on.Ĭhains - Thunder chains are abnormally good. Everyone can equip Silent Cold (even if they don't stack), their passer can equip Ignition Catalyst, their CM can equip Batallion (if Jury CM) or Thousand Watchers (if Bell CM), their attackers have dark slots for Fontus's Tissue sample, and every midliner can equip Glab for easy killing against Silla aces. Thunder units' stone slots are bloody amazing. Stone slots - an often overlooked factor. You might think the numbers aren't much, but really, you won't believe how good it is. Also, Veronica's team buff is really good. Thunder units, especially with home team bonus, are just so fast that they will always go first, barring the starting action bar RNG.ĭamage - Thunder has no problem landing crits thanks to their 4 crit totems. Then there's Luka, who is impossible to outspeed even without her Ignition Catalyst. Heck, they have a global speed debuff on a unit that already destroys everything she touches. Speed - they have viable speed totems in every line. Their toughness, on top of their reflexes, means everyone in Thunder is a decent ballholder that can tank most enemies. This lets them win mid fights, which are crucial since many games are won and lost without the ball reaching your backline-or theirs. Tankiness - their midline has 1000 HP each, minimum, and their defense is higher than average, which means co-op defenses galore. So they control possession of the ball better than any other hybrid or mono color team, and win from there. Thing is, mono Thunder has a lot of these reflexes. And with reflex, you can wrest possession even though they outdamage and outtank you, letting you win otherwise unwinnable trades. Reflexes - in PvP, possession is paramount. To understand this, let's look at some things Thunder has over everyone else. If you're new, you might be wondering why everyone fusses about Thunder. The recent absurdity of thunder made me feel like writing something, so why not write a guide? ![]()
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